Haemetite City
2019-2020
Unity Engine
Roles and Responsibilities
- Gameplay Programming
- VFX and Shader Programming
- Level and Environment Design
- Narrative Design
- C#, HLSL
Haemetite City is an experimental digital art installation, focused around exploring a strange and temporally fractured underworld as a humble cartographer. You navigate the twisting landscape interacting with strange little characters and mysteries hopefully uncovering the secrets of this world and finding your way home.
Collaborators on the project include Jellebones as 2D/3D Art Director and Julian for some Character Designs as well as Evangeline for Music.